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TTRPG Library Must-Haves for DMs/GMs

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When you sit at the head of the table for game night, you need to be prepared for everything your players are going to do completely opposite of how you thought they would do it. These books are a NAT-20 for developing personally as a DM/GM, building...
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How to be a DM/GM

If you are new to running a campaign, start here. These books are great resources for overcoming the learning curve of your new position at the table, including how to manage behavior without losing friends.

 
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use to improve table etiquette, group dynamics, and create a cooperative environment for your TTRPG
The Civilized Guide to Tabletop Gaming Rules
 
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you facilitate the campaign, but the decisions your players make affect the world around them. Think Fable.
Game Master's Handbook of Proactive Roleplaying

Encounters & Gameplay

New campaign or current, these books and card decks will help you be prepared for almost everything. Did the party end up saving a monster they were meant to kill? Are they god-modding a power? Keep these in your bag when you need a quick save-face o...

 
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Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure.
The Game Master's Book of Random Encounters
 
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provides all new enchanting adventure maps, perilous plot twists and unexpected NPCs in an easy-to-follow format
The Game Master's Book of More Random Encounters
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this deck will help you advance player goals or hurl them (and your story) in an entirely different direction. The boons are a great temptation—but drawing a bane could bring about a crippling result. Players will need to weigh the odds every time.
Game Master's Deck of Boons and Banes - 40 Cards
 
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Empower monsters with new arcane surges, reward players with bizarre and hilarious outcomes, and create unforgettable RPG moments that will have everyone at the table talking long after the session ends.
Game Master's Deck of Wild Magic & Mischief
 
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gives GMs a more thorough idea of what might happen when a party bumps into something—or someone—unexpected
The Game Master's Book of Wilderness Encounters
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World Building

99% of what you need to make a layered, complex campaign is right here. You can use the premade maps and puzzles or utilize the tables to create something completely unique.

 
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teaches shared worldbuilding, character-driven arcs, and emergent storytelling so the story grows naturally from payer choices
Collaborative Campaign Design
 
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75 interactive cards with prompts and ideas to help game masters create the people, places, and histories that populate their game world.
Ultimate RPG Worldbuilding Deck: 75 Cards
 
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let them fall down a wrong hole and see how they get out of it
The Game Master's Book of Traps, Puzzles and Dungeons
 
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170 fully-realized places organized by environment and divided up into villages, towns, cities and capitals, so that when players are trudging through a dangerous swamp, unrelenting desert or stormy coastline and need to find shelter, they can stumbl...
Game Master's Book of Instant Towns & Cities
 
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develop an entire campaign setting, its pantheon, its various continental forms and proclivities of its population
Game Master's Book of Astonishing Random Tables

Character/NPC Creation

Campaigns are more immersive if the inhabitants of the world are complex and engaging. These are my go-tos for everything from creating monsters they have to fight to revealing a monster in their favorite NPC.

 
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Works for homebrew and DND 5e. With each page split into three separate sections (head, torso, and legs), this mix-and-match flip book assembles unique creatures with stats to match each of the beast’s body parts.
Düngeonmeister Random Monster Generator RPG
 
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 fill-in-the blank narratives, prompts, and fun activities to help you customize your character at the start of the game, or build out your backstory as you play
Ultimate RPG Character Backstory Guide
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tips and strategies that readers can use to “drag and drop” a BBEG into a new or existing game, with full color illustrations, lore, stats, combat tactics, and special abilities for each exciting entry. You’ll also find detailed tactics and combat st...
Villains, Minions and their Tactics
 
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more than two dozen truly epic beasts, each of which comes with a complete backstory, a history, motivations, lair actions, legendary combat actions and more
Legendary Dragons
 
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easy to pick a pre-made NPC or RNG a new one so you can fill in the holes when the PCs venture some place you weren't expecting them to
Book of 500+ NPCs (and creation tables)

New Worlds & Stand-Alones

Your party is getting tired of the “same” experiences: kill an harpy, get a gem, blah blah blah. Try out one of these for a different flavor of game play next time.

 
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a lot of ghibli cross over in this new world, like the little black soap sprites that clean dishes and make funny noises or the sorcerer sub-class that can make a pact with a fire demon
Obojima: Tales from the Tall Grass – Hardcover Campaign Book
 
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works as a stand-alone or as a new quest line
Thorns of the Ancient Seal Adventure Booklet | System-Agnostic Forest ...