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Best Core Math & Theory Foundations books

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If you're into math in general or want to get into the deep tech of game development (or 3D immersive media in general) I recommend reading these books first
 
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The essential absolute starting textbook for core math, transformations, and ray tracing.
Fundamentals of Computer Graphics, Fourth Edition
 
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The comprehensive classic encyclopedia of computer graphics algorithms, hardware, and mathematics.
Computer Graphics: Principles and Practice - James D. Foley
 
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A highly visual guide targeting vector math, coordinate spaces, and matrices.
3D Math Primer for Graphics and Game Development
 
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The ultimate definitive reference for graphics pipelines, shading, and global illumination.
Real-Time Rendering Fourth Edition
 
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An advanced math resource covering geometry, lighting, and visibility determination.
Mathematics for 3D Game Programming and Computer ...
 
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The industry-standard bible for photorealistic ray tracing and light simulation.
Physically Based Rendering: From Theory to Implementation