The last list was about strange things we could build. This one is the share chapter: seeds that travel neighbor to neighbor, tools that serve a whole street, knowledge that costs nothing to pass on, and games where kindness is the actual mechanic. Food comes before the game - but sharing the food is how more players get to the table. Everything here is made to circulate. Previous chapter, Strange Builds, Better Worlds: benable.com/Dinky_Tehc/strange-builds-better-worlds-grow-food-invent-and-play-for-change