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Food first. Vertical gardens, a garden robot and the open software that moves harvests to people.










Free design tools and maker communities that turn a sketch into something you can hold.













Machines with their logic out in the open: marbles, moving chains and hydraulics you can touch.










Play that builds real habits - including two games where players contribute to actual research.













One book that connects inventions to everyday needs, and the shirt that carries the artwork.





