Benable — create shareable lists of things you recommend!
E.g., products you love, local businesses, travel recs - you can add anything to a Benable list!

Strange Builds, Better Worlds: Grow Food, Invent and Play for Change

Purple Star emoji 16 items
Food comes before the game. This list follows one thread: grow, build, play, share. It starts with vertical gardens and real food systems, moves through machines you can understand and tools that turn ideas into objects, and ends with games where pla...
Sections
5
 
 
 
 
 

Growing is the foundation

Food first. Vertical gardens, a garden robot and the open software that moves harvests to people.

 
dinky tehc profile picture
A recirculating hydroponic garden that climbs a wall. The foundation idea of this list: grow up, not out. Check light, water and maintenance needs before choosing any system.
ZipGrow™ Farm Wall™ | Ultimate Vertical Hydroponic System
 
dinky tehc profile picture
An open-source robot that plants and waters a real garden bed. The bridge between a digital plan and living food. A serious garden project, not a plug-in toy.
FarmBot Genesis
 
dinky tehc profile picture
Growing food is half the problem; getting it to people is the other half. Nonprofit, open-source marketplace software for farmers and community food hubs.
Open Food Network

From a digital idea to a real object

Free design tools and maker communities that turn a sketch into something you can hold.

 
dinky tehc profile picture
Free, open-source parametric 3D design. Change a dimension instead of starting over. The practical step between a strange idea and a part that fits.
FreeCAD
 
dinky tehc profile picture
Free, open-source 3D creation. Give an idea a shape people can see - a garden world, an odd machine, a scene that explains itself. A convincing render is not proof something works.
Blender
 
dinky tehc profile picture
The gap between designing a thing and knowing how to make it. Fab Labs offer tools, training and a making community. Check your local lab for access, training and fees.
The Fab Foundation
 
dinky tehc profile picture
Where do materials come from, and where do they go next? Guides for plastic-recycling workspaces. Real planning resources: equipment, ventilation, skills and safety come first.
Starterkits Overview

Strange mechanics you can understand

Machines with their logic out in the open: marbles, moving chains and hydraulics you can touch.

 
dinky tehc profile picture
A computer powered by falling marbles. Ramps, switches and gears make the decisions visible. Strange mechanics you can actually understand.
Turing Tumble - Build Marble-Powered Computers
 
dinky tehc profile picture
Circuits you can touch. Moving chains stand in for hidden electronics, so an abstract idea becomes something your hands can learn. Sits beside Turing Tumble: one shows computing, the other shows circuit behavior.
Spintronics - Build Mechanical Circuits
 
dinky tehc profile picture
Build a claw, move liquid, watch motion happen at the other end. A small hands-on way into the mechanics behind bigger tools. Follow the kit guidance and age recommendations.
Hydraulic Claw

Games as practice and real participation

Play that builds real habits - including two games where players contribute to actual research.

 
dinky tehc profile picture
Build ridiculous chain reactions, then work out why they fail. A playful sandbox for cause and effect - the invention side of this list is allowed to be funny.
Contraption Maker
 
dinky tehc profile picture
Design a machine, watch it run, then make it smaller, faster or simpler. Fictional alchemy, real habits of process design. The strange machinery stays strange.
Opus Magnum
 
dinky tehc profile picture
A puzzle game where players fold proteins used in real scientific research. Play becomes contribution. One session promises no cures - the participation is the point.
Foldit
 
dinky tehc profile picture
Design RNA patterns, see how they fold, and learn from laboratory feedback on selected player designs. A game community taking part in research instead of only imagining it.
Eterna

Keep the world-building grounded

One book that connects inventions to everyday needs, and the shirt that carries the artwork.

 
dinky tehc profile picture
A funny, illustrated guide to rebuilding civilization from first principles. The reading companion for this list: what knowledge does a working world actually need?
How to Invent Everything by Ryan North: 9780735220157 | PenguinRandomHouse.com: Books
 
dinky tehc profile picture
The art companion to this list: my own Dinky-T Chnge4Games design, a garden portal into an imagined world. Included as artwork, not a tool or a fundraising promise.
PORTAL Garden World Tee